Virtual History Bank
1) Project Outline (Phase 1)
a. Construct a three dimensional virtual space (on a computer) that houses architectural pictures from the various ages to give an interactive display of the evolution of architecture.
b. Be able to manipulate and maneuver through this space with a gyroscopic mouse.
i. The actions of one’s hand will be able to dictate orientation within the space
ii. Scrolling on the mouse can zoom in and out, i.e. walk forward and back
c. Have a small text excerpt beneath each image that describes the date built and the location
d. Pictures could be on a horizontal, vertical, and depth axis depending on design specifications.
2) How to make Phase 1 happen
a. In collaboration with David Sulik, utilize the three dimensional software program that he has already created.
b. Choose a number of architectural pictures that span from the beginning of architecture until present.
c. The number of pictures can be adjusted depending on time constraints of the phase 1 deadline. i.e. the amount of detail for each era and the choice of time increments can be changed depending on when it has to be finished.
d. Include a brief summary of each image below the image
3) Project Outline (Phase 2)
a. Make each picture a link to more information about that time period.
b. By clicking on a picture a drop down menu could come up offering options of what information one would like to know about that time period.
c. For example: Philosophy, Religion, Literature, Art, Culture
d. This second version will be more in depth than the first version, so the space will have to be organized differently.
e. It could be organized like a virtual library that one is able to navigate through.
f. Each set of shelves (one to the left and right) could contain 500 years.
g. Tabs on the top of the screen to go to a different 500 year increment.
4) How to make Phase 2 Happen
a. Get programmers that work for the CCC and in the Computation and Cognition class to collaborate with David to familiarize them with the software.
b. See if they can write code that will allow for the pictures to become links to information.
c. The information could be found information on the web, or links to encyclopedia pages, or in the most ideal form it could be a preprogrammed spoken response that one is able to listen to after clicking the link.
d. Find people with specialties in philosophy, art, literature, religion, and culture
i. See if they would help research the topic and put the information into the software.
5) Pragmatic Application
a. Phase 1 of this software is a useful tool for analyzing and comparing the evolution of architecture.
i. Being able to see architectural pictures in a three dimensional array and being able to manipulate the space in order to view the images will be both fun and engaging
ii. It could offer a deeper understanding of the cognitive changes that happened in order to motivate these architectural changes.
b. This could also be a tool for teaching the different aspects of history which are programmed into the software.
i. This will be a more fun and interactive way to learn about world history.
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